Devlog #003: Building Worlds?

In this section, I want to build a basic level that players can move in.

To build the level I needed to install the Unity Pro Builder which I did over the Package Manager.

MAKING YOUR FIRST LEVEL in Unity with ProBuilder! – by Brackeys

https://unity.com/features/probuilder

It is already integrated into Unity so I didn’t have to download it. 🙂 Just install it for the project. Another one suggested to snap everything nice and tight to the grid would be ProGrids

https://docs.unity3d.com/Packages/com.unity.progrids@3.0/manual/index.html

Which can be installed if you activate Preview Packages. You can activate them under Edit -> Project Settings -> Package Manager -> Enable Preview Packages.

Window with ProBuilder attached

First Tryouts of the ProBuilder. Created an angular Plane that is quite reminiscent of the levels of other Platform Fighters.

Basic Platform Fighter Level

Then I looked for an easy asset package that had a basic fighter inside with some animation to use for a fighting game. Found this asset package to use for my game:

https://assetstore.unity.com/packages/3d/animations/fighter-pack-bundle-free-36286

This is how it looks now:

The next tasks I would like to tackle are. How do I jump and how do I detect the ledge on the left and the right of the stage? If the player reaches the ledge shall they keep pushing and start holding onto it for a new animation?