Tried to implement jump mechanics. While I was following some tutorials how to get a good jump mechanic in 2.5D I noticed that the rigidbody system is not properly working. That’s why I needed to follow another tutorial to get it right. Unfortunaterly at the moment it just won’t do it right. But I wanted… Continue reading Devlog #004 – Jump Mechanics Part 1
Devlog #003: Building Worlds?
In this section, I want to build a basic level that players can move in. To build the level I needed to install the Unity Pro Builder which I did over the Package Manager. https://unity.com/features/probuilder It is already integrated into Unity so I didn’t have to download it. 🙂 Just install it for the project.… Continue reading Devlog #003: Building Worlds?
Devlog #002: Basic Character Movement
Hello again,this time it will be all about the player movement. I wanted to create a 3D-ish platformer so I knew I had to get into tutorials and explanations of how to achieve something like this. Therefore I went to YouTube and looked for a tutorial that would fit my needs. The world-building had to… Continue reading Devlog #002: Basic Character Movement
Devlog #001: What about platform fighters?
Devlog #001 On the first day of development for the fighting game that I want to create there were just pure question marks in my head?How do I create a platform fighter? I loved playing Super Smash Bros. when I was younger but that is now longer away than I imagined. So now I am… Continue reading Devlog #001: What about platform fighters?